![]() ![]() Even his riskier option, Ground Viper, leads to such terrifying damage on clean hit that people can be forced to respect the option. Scary Conversions: Sol's pokes, namely f.S and 5H, are all around solid and have great conversions into combos.Sol has staples such as a 3 frame anti-air 5K and Volcanic Viper, as well as tricky evasive options - 2D and Ground Viper are incredibly low profile, and Riot Stamp in the corner can catch people off guard by high profiling their attacks. Strong Abare An attack during the opponent's pressure, intended to interrupt it.: Sol has a lot of good ways to contest the opponent's advantage.His frame traps and counter hit conversions are incredibly damaging in skilled hands and can usually score a knockdown to set up another favorable sequence. Slugger: Sol's close range options, such as 2P, +3 on block 2S, Volcanic Viper, and Wild Throw are scary tools.Sol Badguy is an aggressive, close-to-mid range character with a number of unconventional ways to open his opponent's defenses and subvert their attempts at zoning. Mastery of these tools, as well as his character specific combo routes, lets you pilot a powerful and expressive character. Finally, Wild Throw gives Sol a rewarding way to crack an opponent who is content to hold his frame traps. 3, especially when paired with FRC, is a good projectile that rewards Sol greatly on counter hit and helps him re-buy his offense. that allows Sol to disrespect and challenge gaps in the opponent's offense and force them to play around it. 43 is a fantastic DP Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Whichever camp you might choose to side with, Sol has a few moves that are universally helpful. 21 and more to overwhelm the opponent's mental stack, or die trying. There's the fundamental Sol who leans into the frame traps and patience, and there's the "Kusoru" Sol - the Sol who uses hard reads and unexpected attacks like Riot Stamp Guard: Sol is usually played with one of two opposing ideologies. The combos which use it are very specific, but reward so handsomely that Sol frequently routes into it. Sidewinder is a satisfying, rewarding, and fun button to land which acts as the big reward for playing Sol well. , then he gets to decimate their lifebar with his iconic Sidewinder Guard: If Sol can get the opponent to attack into a frame trap, or to take his command grab, Wild Throw Guard: Sol has wide cancel windows and flexible gatling options which let Sol create frame traps and mix up timings. Sol has decent footsies potential, but his party really starts once he is in close range - once he's close enough to make the opponent block 2P Guard: No matter the style, Sol rewards players with a good grasp of Reads. Sol Badguy is a hard hitting, close-to-mid-range character who can either play a fundamentals gameplan structured around frame traps and counter-hits, or a wild style that leverages his riskier options. ![]()
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