![]() A game in which "guns" play a such great importance, having only "damage", "weight" and "ammo size" as stats is seriously underutilizing the games potential (yeah, I know that some weapons have fire effects, but they could have done A LOT more). Ballistics, accuracy, penetration, custom sights, melee damage (for firearms), fire rate, ammo size, weight, encumbrance, critical chance, area impact etc. Had I been in charge over the item system in F3, the first I would have done would be to add a greater variety of item effects, inspired by the real world. The boosts might not make sense all the time, but like so many other issues in F3, that is the result of core design and without a complete overhaul it's easier to accept the games flaws, complete the game and move on. Removing that also removes one of the few elements that sets items apart in a game that already suffers from lack of inventory diversity. The tiny boosts you get is perhaps the only reason to pick one item over another besides looks. I'm using a setting that makes the day/night cycle last 3 hours. In the vanilla game, an entire day/night cycle lasted only 48 minutes, which I thought was completely ridiculous. Also, I don't get a message telling me if I'm "hidden" while sneaking.įinally, I changed the timescale to make it more realistic. My compass doesn't show quest markers, landmarks, or NPCs. I also did some further editing with the UI mod. It was way too easy to become good/evil in the vanilla game imo. ![]() Karma Revamp - Overhauls the karma bonuses and reductions, so your karma doesn't fluctuate so drastically. I found them to be annoying and immersion breaking. Many thanks to skavenhorde for pointing it out to me.ĭarNified UI - Makes fonts a lot smaller, and allows you to customize certain aspects of the HUD and menus.īobble NoBoost - Removes stat bonuses from finding Bobbleheads.Īchievement Remover - Removes all achievements from the game. I couldn't imagine ever playing FO3 without it now. Makes combat a lot more realistic and enjoyable for me. RH_Iron Sights - A mod that adds true 'down the sight' aiming. I'm pretty sure I'll be finishing it this time, even if I'm in no hurry to do so.ītw: These are the mods I'm using. I played it 100% vanilla the first time, and lost interest less than half-way through the game. The mods I chose definitely make a huge difference though. In fact, I can't think of any other time where I've enjoyed a replay so much more than the original experience. ![]() Much better than my original playthrough in 2008. ![]()
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